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Showing posts from October, 2015

The 28 Principles of Attraction

1. Become incredibly selfish Without you, there is nothing, and attraction isn't possible. 2. Unhook yourself from the future Attraction works in the present, not in the future. 3. Overrespond to every event By over-responding instead of overreacting, you evolve, which is very attractive. 4. Build a super-reserve in every area Having enough is not nearly enough for you to be irresistibly attractive. 5. Add value just for the joy of it When you add value because you enjoy it, people are naturally attracted to you. 6. Affect others profoundly The more you touch others, the more attractive you'll become. 7. Market your talents shamelessly If you're embarrassed about what you do well, you won't be very attractive. 8. Become irresistibly attractive to yourself How can you attract others if you don't feel irresistibly attractive to you? 9. Get a fulfilling life, not just an impressive lifestyle A great life is attractive; a lifestyle is usually s...

The High Cost of Low Software Estimates

Estimating too low on a software development project can destroy your budget and ruin your project schedule. Here's the reason why. I have been developing software for more than twenty years, and I have experienced first-hand the consequences of estimating too low (and estimating too high). Estimates at the beginning of a software project are rarely accurate, given the team's limited knowledge of the project. More often than not, users don't yet know all of their own requirements for the system to be developed, and developers don't yet know everything about the domain in which the solution will operate. Building software is a process of continuous improvement, and a well-run project attacks the areas of highest variability first in order to reduce uncertainties as quickly as possible. Ideally, your estimate for a software project should be allowed to evolve along with the software itself. And remember: the potential for an exponential overrun on cost and/or sche...